

When casting, you’ll bring up a small 3×3 grid of runes that you’ll need to highlight in a proper pattern for the spell to work simpler spells will only require a single correct rune whereas higher level spells require specific larger combinations. One interesting and potentially frustrating mechanic is how the game handles spell casting. With the party’s limited resources, you really can’t afford to risk being struck with a status effect like poisoning.

As you progress through into deeper and more difficult levels this abusing of the movement becomes all but a requirement as well. The strategic element of remembering a route as you back pedal can be rewarding, though I always felt a twinge of guilt that I was exploiting the AI rather than defeating it, and at least one of the enemy types can be bugged out by moving into positions diagonal to them. With clever timing and planning you can actually dodge most attacks by simply moving the party away from the square the monster is attacking. You play in real time, which brings about some interesting interactions during combat. For the most part it works well, like balancing regenerating health with hunger, though there times where it feels like the game is stretched in two opposite directions.

Legend of Grimrock combines the simplicity of modern tablet or touch screen gaming with complex old school systems. You’ll want to find a good balance between the classes and races for your party, but there’s room to experiment. The inclusion of the food system and deeper interaction with the races is a great way of combing some of the old with the new. Your health and energy regeneration is tied to whether or not the character is starving, and for example, larger folks like minotaur eat more. They consist of human, minotaur, lizardmen and an insectoid race. The game sports your standard fantasy class trifecta of fighter, mage and rogue, but the races are vastly different then you might typically expect. (Somehow, I doubt it was the skeletons.) The lack or underplay of the story really works, letting you focus your energy on the dungeon itself.Ĭharacter and party generation in Legend of Grimrock mixes just the right amount of familiar with the unique. There are a few hints of more going on: you’ll discover notes, receive messages when you rest and someone has to be writing the hints on the walls. The game harkens back to earlier games where the extent of the story setup might have been a wizard teleporting you to the dungeon. If they can reach the bottom, they can go free, but no one ever makes it through Grimrock. (There’s always a catch.) The prisoners are taken to the top of Mount Grimrock and tossed into the dungeon within the mountain. The story in Legend of Grimrock has a simple setup: a group of prisoners are actually pardoned of their treasonous crimes.
